PlayStation 2PlayStationNintendo 64Game Boy AdvanceGame BoySega DreamcastXboxNintendo GAMECUBE

 
Nintendo GameCube
The Games of E3 2001: GameCube                    Click Here To Order GameCube
by Porter Hall

 

Going into E3, Nintendo's new GameCube system was the big unknown. Rather than trumpet the system's abilities and games to the press in the weeks before the show, the Big N played it close to the vest, leading to rumors that the GameCube might fall victim to a "freeze in production" before it was released. Nintendo's flashy E3 media conference put those rumors to rest, as the company unveiled a stunning lineup that made a roomful of adult media professionals yelp like puppies. Now that the cover's off and expectations for the GameCube are rising fast, it appears that the fall 2001 console wars will be harder fought (and better for gamers) than previously expected.


The Five Hot GameCube Showings

1. Star Wars Rogue Leader: Rogue Squadron II (Fall 2001) Probably the biggest surprise of the show, Star Wars Rogue Leader: Rogue Squadron II deserves every syllable of its incredibly long name. Why? It's simply the best realization of the screen magic the original Star Wars film brought to the public back in 1977. The musical cues, the sound effects, and even the X-Wing's targeting screen (use the Force, Luke) is perfectly appropriate. Don't even get us started on the movielike visuals--one looping maneuver into the Death Star trenches and we were drooling on our shirts.

You play as Luke, with R2 riding shotgun, and you stick it to the man in 11 missions over ice planet Hoth, the Death Star, and other fabulously familiar locales. LucasArts and game developer Factor 5 definitely stayed on target for this one.


2. Eternal Darkness (Fall 2001) Eternal Darkness infuses the survival-horror genre with loads of fresh ideas and visuals. For example, it appears from the demo that in lieu of playing through location-based game levels, players will mark the game's progression by playing 13 different characters whose lives span 2,000 years of history, starting with a Roman centurion and culminating with a modern heroine. Nintendo didn't reveal too much of the story connecting these characters, other than saying that each represents a different point in the lineage of one seemingly cursed family.

Players will not only gauge their characters' status through health and magic meters, but they'll also watch a "sanity" meter. When the sanity level drops, the character is affected in subtle ways--sometimes becoming clumsy or suffering poor aim. Substantial losses in sanity can provoke playable hallucinations in the character. In one demonstration, the character walked into a room and started losing pieces of her body: her head fell off first, then an arm and a leg. A dissolve showed that she never really went into the room at all, but was stuck in a daydream. The preview we saw was polished with detailed lighting effects, a dynamic camera scheme, and dissolving status bars, all of which helped us forget it was only a game.


3. Pikmin (December 2001) What do you get when you cross the cuddly cute characters of a game like Pokémon Gold with the do-my-bidding gameplay of a title like Black & White? You might get something like Pikmin--if you're lucky. Created by The Legend of Zelda auteur Shigeru Miyamoto, Pikmin is an action-strategy game in which you play as a Tom Thumb-sized spaceman who has crash-landed among a race of sprouts with legs (or are they flowering ants?). You'll find the sprouts friendly, helpful, and more than willing to team up to move obstacles, defend your base camp against predators, and bridge impassable gaps so that you can find the necessary materials to fix your ship and return home.

The game's control interface is simple, so anyone old enough to grasp the nonlinear strategic gameplay elements can pick it up and play. People at the show were drawn to the game's colorful design (the backgrounds are based on Miyamoto's own garden), and several people played the game as a group by suggesting new solutions to the game's puzzles.


4. Luigi's Mansion (November 2001) While it won't win many points for originality, Luigi's Mansion is great fun to play, and is a perfect showcase for the GameCube's graphics horsepower. In the game, Luigi--Mario's younger brother and costar of several games through the years--has inherited a spooky old mansion provided he can summon the courage to spend the night within its haunted walls.

Luigi arrives prepared to clean house with a Ghostbusters-like device that stuns the ghosts with light and then vacuums them up safely. The gameplay gets tricky when some of the bigger light-shy ghosts vanish before you can put the Hoover on them. And, should one of the spectral pests sneak up on Luigi, he looses courage and the common currency of all Mario-inspired games: gold coins. Graphically, the game is amazing for its translucent ghosts, mirrored images, and particle effects (Luigi's vacuum device will also suck the dust off a chair and the mist out of a freezer). The game's campy visuals are more cute than spooky, so even jittery Mario fans will love this one.


5. Super Smash Bros. Melee (November 2001) If you're looking for a roll call of famous Nintendo characters, look no further than Super Smash Bros. Melee. Based on the original N64 multiplayer game, this title brings Mario, Donkey Kong, Link, Kirby, Yoshi, and a slew of other characters into a free-for-all brawl. Players can select characters based on their signature moves and weapons, and then go into fighting modes where objectives range from being the last man standing to collecting the most gold coins during a battle. There's even a point-scoring timed round where players are judged on the technical accuracy of their combos.

All of the fight venues are taken from familiar Nintendo landscapes, such as Donkey Kong's jungle or Link's Zelda universe, but are upgraded to a level of detail that previous Nintendo systems have been unable to achieve. The game will come with a one-player side-scrolling mode, but it's clear that Melee is meant to be played with a group of friends--up to four can play at one time, and up to 64 people can partake in the game's tournament mode.

 

Honorable Mentions Was that it? Not by a long shot. We were thrilled to see other games set to come out for the system, such as sports titles Madden NFL 2002, NBA Courtside 2002, and All-Star Baseball 2002; Sega's Phantasy Star Online with a four-player split-screen mode; and Wave Race: Blue Storm. Also, the nonplayable demos of Metroid Prime, a new Legend of Zelda project, and Mario Kart created a lot of buzz on the show floor.

Click Here To Order GameCube

_______________________________________

Tell a friend about Gamecube @ AdvancedTronics.com

You Could Win $10,000 When You Do!

CLICK HERE for details!